regenerate: at the start of your turn, unit regains 1 health. a unit can only regenerate health up to the original health displayed in that unit’s stats.
stun: stunning a unit will make it so that the stunned unit won’t be able to attack or use their awakening ability on their turn. the stun effect will go away the turn after, and the stunned unit can finally awaken again.
split strike: units with split strike can attack multiple lanes at once during the attack phase. the directions it can attack will be shown in the card.
pierce: When a unit with this ability attacks, excess damage carries over. If attacking a unit, excess damage spills into the backline unit, if there is one. If there is no backline unit, excess damage is dealt directly to the opponent’s life points.
shielded: unit enters with a shield token.Whenever a unit with a shield token would be destroyed, remove the token instead.
trap: trap abilities can only be activated by units that are face down in the backline. for a trap ability to trigger, a condition has to be met first, the condition will be displayed in the card.